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User Interface • UI Design

“A designer is an emerging synthesis of artist, inventor, mechanic, objective economist, and evolutionary strategist.” –Buckminster Fuller

Design System
4️⃣
4-point Grid System
8️⃣
8-point Grid System
Design Principles
3D
Iconography
Typography
🎨
Colors
Moodboards
Style Tiles
Prototype
Usability as Design Framework
Mobile Design
Material Design
iOS
Usability Testing
Heuristics Evaluation
CRAP & Gestalt Principles
UI Kits
🖥️
Responsive Design
⚒️
DesignOps
🦼
Accessibility
📊
Data Viz
🌟
Desirability Testing
Animation
Micro Interactions
👓
Augmented Reality (AR)
Wearables
Landing Page
Background Patterns
Multi State
Style Guides
Version Control
Gradient
Design Tokens

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UI Challenge

“The details are not the details. They make the design.” Charles Eames

Design isn't about simplicity. Nor is it about ease of use. In most scenarios, some friction is necessary especially in terms of safety and control. Design often embodies multiple strategies within a product, adding complexity and friction in some areas, while reducing friction and creating simplicity in others. Design is too complex to be boiling it down to just one word.